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makingmusic476 said:
twesterm said:
makingmusic476 said:
This has been rumored for a while.

The best proof we have is this bit of code from the PC version:


[Console]
;; Console (XBox360, PS3) specific settings

;; StreamingDynamicFloatingLimit:
;; If this is a positive number, then instead of using the fixed per-level
;; limits, the StreamingDynamic resource will use as much memory as is
;; available as long as the total memory allocated by the game is less than
;; the specified number. In other words, StreamingDynamic will grow and
;; shrink to fit to the available memory instead of being locked to a fixed
;; budget
StreamingDynamicFloatingLimit=500


This is in the file: Program Files/2k Game/Bioshock demo/Content/config.ini

That doesn't prove anything, that's just from UT3.

UT3? Where'd that come from? This bit of code is from the Bioshock demo...


Bioshock uses the UT3 engine, UT3 runs on PS3 and 360-- that file is just something that the UT3 engine uses.