makingmusic476 said:
twesterm said: makingmusic476 said: This has been rumored for a while.
The best proof we have is this bit of code from the PC version:
[Console] ;; Console (XBox360, PS3) specific settings
;; StreamingDynamicFloatingLimit: ;; If this is a positive number, then instead of using the fixed per-level ;; limits, the StreamingDynamic resource will use as much memory as is ;; available as long as the total memory allocated by the game is less than ;; the specified number. In other words, StreamingDynamic will grow and ;; shrink to fit to the available memory instead of being locked to a fixed ;; budget StreamingDynamicFloatingLimit=500
This is in the file: Program Files/2k Game/Bioshock demo/Content/config.ini |
That doesn't prove anything, that's just from UT3. |
UT3? Where'd that come from? This bit of code is from the Bioshock demo... |
Bioshock uses the UT3 engine, UT3 runs on PS3 and 360-- that file is just something that the UT3 engine uses.