| MikeB said: Too bad, I can easily understand why the XBox 360 version is 600p (too limited amount of EDRAM, bottlenecked shared bus design) but I would have hoped they aimed at least for rendering in a HD resolution on the PS3. More respect for Berthesa for making Oblivion on the PS3 720p and making it overall run better than the XBox 360 original, I was a little bit critical of them as they didn't use more SPE power to make the game run truly at a solid framerate on the PS3 (apparently the middleware they are using is advancing nicely, did they improve the GOTY edition at all?), but I'm still enjoying the improved version and I'm currently at level 30 with maximum strength and intelligence. ![]() COD4 on the PS3, 600p instead of 720, 5.1 audio instead of 7.1, less than 5 hours single player campaign. IMO this game (like many games nowadays) is a bit overrated by just looking at the specs, there seems to be lots of room for improvement. 60 FPS is good though, but R&C: TOD seems technically more impressive. The game looks really sweet over here! |
The EDRAM may seem small, but you are forgetting that if the PS3 needs the same amount of texture memory as the 360, it has to eat into its fram buffer as well. Remember that the PS3 has 256MB+256MB=512MB, but the 360 has 512MB+10MB. So even assuming the EDRAM does not have speed to make up for its size, a PS3 game using about 256MB of texture memory would have just as small an amount for its frame buffer.
A flashy-first game is awesome when it comes out. A great-first game is awesome forever.
Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs









