ultima said:
I'm sorry, but what makes you say that Uncharted has better character models than Crysis if it isn't personal bias. I love Uncharted, but it doesn't have better looking character models; simple as that. Bump mapping can make a model seem a little more detailed than it actually is, but it cannot, for example make a character's head perfectly smooth.
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In short, Crysis has been beaten by some games in certain areas, but those areas weren't its focusing points to begin with. Oh, and it's highly unlikely that a console game will release this gen with a lightning engine to could even touch Crysis with a 4-foot stick. |
Im not gonna talk about the rest. This is enough.
I said it had more polygonal detail because it has more polygons on its char models ? Like I said crysis uses normal maps for the char model details. Quite simply. Bump maps are a thing of the past. Normal and specular maps are what's the industry standard now.
Regarding the lighting engine, that's debatable. In some aspects sure, but in others it's been surpassed. I'm thinking particularly killzone 2 and all the different reflections in the game.. That being a part of the lighting engine counts.
Now i'm not gonna accept assault by various people for stating what I did, so before this gets out of hand I suggest you both actually care to read my posts.. That is also something I recommend in the future as I hate to debate over something pointless and state the same thing multiple times.







