| lestatdark said: @Onixmeth That's isn't even remotely fair. If a company pours their resources to make a game, whether it's a side project or a full iteration of their main series, is still considered a game. I've mentioned Tourist Trophy a lot in past threads that didn't have anything to do with GT5, because to me it still is the best Motorbike game ever released, and it has the depth and sheer driving passion than any GT game has had. Sure, PD has made some bad decisions in time management, but to say that they have released 3 underwhelming projects, it's just your point of view. To me, both GT PSP, TT and GT5:P were worth the time, because as a racing fan, they were all quality games, even if they don't actually compare to a full GT game, they still encompass the view of racing games that PD has. I'll be honest and say that I would have liked for PD to release GT5 earlier, but I also know to give credit when it's due and give the developers the benefit of the doubt, because to me and to the people who like and care about PD games, they have delivered so far. |
My point is that they were distractions to the development of GT5. When GT5: Prologue was getting worked on for an online update in July 2008, Yamauchi proclaimed that all of PD had stopped working on GT5 to get the update out. Then we have his comments that GTPSP was supposed to come out after GT5, signaling that it later on took up too much of PD's time and probably away from GT5. Do you really think this stop and start approach to developing is productive to any of their projects? Most importantly though, how has this approach been beneficial to GT5?
This is why I don't think it's right to use an excuse that PD has released three other games in the meantime, because that's done nothing but hold up the more wanted project in GT5.








