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Mazty said:

I think the approach is lazy and at best, dated even for it's time. I mean, even in the first 20 minutes of gameplay Alyx mentions you are a "man of little words". If they wanted an actual immersive system, a KotOR dialogue system would have worked a whole lot better, rather than everyone talking at you the entire game. It just feels very cold and false, being talked at the entire game. I don understand why they did it, but I think it was a poor decision. I have never played HL1, so for a lot of the storyline elements to be hidden away is rediculous. If it was truly immersive, it would give you the knowledge of what's gone on in the world you are trying to be part of, rather than chucking you on a train and sayin "have fun". In HL2 you can accidently miss storyline elements, which is nothing shy of absurd.

If the games are designed only with Gordon as an observer, surly he shouldn't then be a main influence on the storyline - more of a figure in the background etc. I just think it's bizarre to have a game where the main character is nothing but a lifeless shell. If any other FPS tried that, it'd be slated to the hills and back.

Are you trolling or something?

The story behind Half-Life2 unfolds as you play the game.  If you don't want to pay attention and just want to shoot stuff, that's your prerogative (just like any other shooter), but that's hardly the fault of the game.