@Mazty
No, it's actually great storytelling. With human, credible characters defining your role and a plotline that relies on your own observation skills to be understood and deciphered. It's simply unconventional.
Just like there's no direct exposition of the plot -nobody comes to you saying out-of-context things just to pass you information about the world- so there's no direct exposition of your character's interaction through dialog you can't control.
I understand you don't appreciate it, but at least recognize that it's a conscious design device, not a cop-out. After that, there's no use keeping debating over personal tastes.







