vlad321 said:
Yes. You know, they have this media called movies. There EVERYONE talks and it's basically an endless cutscene. In some movies the characters are so believeable and so amazing that they actually evoke some feeling out of you.
What youa re playing is video games, YOU PLAY, not watching. The reason MGS4 was a bad game was because it wasa 10 hours of a shitty movie and some decent gameplay intermissions.
Half-Life 2 is the way stories SHOULD be told in video games. Go watch the godfather or Indianna Jones for lovable chaaracters in cut-senes. |
So stories in game should be told with absolutly sweet **** all protaginist development?
Games should have all the characters drivel out a monolgue to you like you're the next Jesus, and no matter what you may want to do, you always have to go along with them?
If all games were like that, the gaming industy would have died a long, long time ago. All that idea serves to do is make the player feel schizophrenic - given total freedom in an utterly linear game...
Other games have done the character development better, such as Shadow of the Collosus. You act as if to say cutscenes make a game worse because you are no longer in control. This may be true for some games, but in the ones where the devs actually work on the characters, you end up bonding with a character, which is far better than being a floating gun.
Plus, who on earth is a "loveable" character in the Godfather?







