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IllegalPaladin said:
richardhutnik said:
Gnizmo said:
twesterm said:
  1. Every game has bugs, I challenge you to find one that doesn't.
  2. So don't spam the PS button during cut scenes if it bothers you that much. :-p

That is not a bug. It is a feature! Countless games are bug free with some creative editing of the "feature" list.

And here is where is the right place to comment.  Some classic videogames of the past happened to fit into this.  In Joust, there is a ledge slightly above another ledge you can fly throug, that wasn't meant to be like that, but after being discovered, developers liked it.  In the EA game, "Skate or Die" sirens went off an unintended time, but it worked in the game.  There is the 256 life bug in arcade game Sinistar to where, if you die just the right way (with zero lives left and cause yourself to be in a die twice situation), you end up rolling over to 256 lives.  And on that, you also had a similar issue with the original Sid Meier's Railroad Tycoon where your money would end up flipping from negative to positive.

And then there are the death screens in classic arcade games.  You go far enough, and the game would just end.  In the original Donkey Kong, Mario moves a bit on a screen, and then just dies, making for game over (See King of Kong for more on this).  Ermac from Mortal Kombat is short for "Error (with) Machine" also, when there was bug in code.  And a Zelda game had a real nasty glitch early on.

So, we have bugs and glitches all over.  It is stuff that developers never intended, but they got into the game.

In Half-Life 2 Episode 1, when Alyx asks Dog if he did the math and he shakes his head, the shake was actually a bug.

I remember all the bugs in Halo 2 multiplayer maps where you could fly across the screen using the sword, make homing rockets fly in circles, get on ledges that would leave the map, super jump to tops of buildings, etc.