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Although I did enjoy R2, I still preferred the experience of the first one.  Technically R2 is so much better, but over the course of the whole game, it was evident that they had a tight schedule/deadline and things had to give.  I honestly feel that an extra 6 months would have made so much of a difference.

Now that Insomniac have setup a new sub studio, I hope that they can dedicate a longer development time for R3.  A 12 months development schedule along with a download R&C didn't help.  I would like to see a proper 18-24 month turnaround for the 3rd game.

Technically, it's obvious that Insomniac are really good, but they just flung too much into R2 in such a short time that the polish simply wasn't there.

So for me the priorities are:

  1. Give the game a decent and realistic schedule (18-24 months)
  2. Enhance the game engine significantly, we don't need huge battlefields and millions of enemies, I would prefer smaller, better quality, more claustrophic.
  3. Dedicate most of the development time on making a brilliant SP experience first and foremost, this is what initially sells a game
  4. Make it more like R1 than R2 IMHO.


Prediction (June 12th 2017)

Permanent pricedrop for both PS4 Slim and PS4 Pro in October.

PS4 Slim $249 (October 2017)

PS4 Pro $349 (October 2017)