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pearljammer said:

I have to agree with naznatips here. Although I loved Mass Effect, not once did I feel that I could change the outcome of the plot in any meaningful way

Besides, it isn't as if similar choices hadn't been presented in JRPGs before. For example: Shadow's fate at the mid-way point of Final Fantasy VI presented you with a choice of life or death - albeit, a very discrete one; Persona offers many choices as well, most of which affect stats, dialogue and side-stories, but never affect the plot in any meaningful way, what with it having only two endings (I think). Not unlike Mass Effect.

I mean, surely if there were a plethora of choices in the game, each having an unknown amount of consequences, there would be more than only four possible eventual plot paths? Half of which is solely decided in the last part of the game - sacrifice or save the council.

That really doesn't allow much for having your actions determining the plot.

 

Anyhow, on topic (I have a feeling I'm going to regret going off topic on this): I dunno. I haven't played Magna Carta 2 yet. I plan on renting it the weekend but I have my reservations about it. I couldn't play much of the first. I thought it was awful.

It has some stiff competition and I think it's unlikely that it'll compare favourably - for me,  namely Chrono Trigger, DQ V, P4 and Disgaea 2. Sure, most of them are remakes but are, nonetheless, great games.

I think the spoiler point might be the most signifigant point of you making a decision to go left or right, but it's not going to be realized until ME2...and I'm waiting to see how that plays out.  In general, I agree with Naznatips about the gamer's overall ability to effect the game's outcome...sure, you might choose to save  a character here or there, but it's not like you can preemptively end the game by getting Saren early.  I'll say this for Fallout...there's more flexibility with that game...I regretted not saving the Sheriff...but even there in general, you're still heading for a similar ending decision tree.



"...You can't kill ideas with a sword, and you can't sink belief structures with a broadside. You defeat them by making them change..."

- From By Schism Rent Asunder