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naznatips said:
themanwithnoname said:

So you've played it then? I'm not saying it's going to be awesome, but judging it without playing it, and listing a whole bunch of games you perceive to be better than it without playing it is pretty stupid.

It just got another review http://xbox-360.nowgamer.com/reviews/xbox-360/8750/magna-carta-ii

Look, I'm all for liking games regardless of reviews, but if you are going to call something the "best" instead of "my favorite" you are going to need to look at quanitifiable evidence, which, as of right now, says this game sucks, and all the above games are much better.

 


And that reviewer obviously

1)  Has a great dislike of most JRPGs

2) Didn't play past Navyblue Marsh.  (Probably just started the area)

Yet, he felt qualified to talk about the game?

Look, he even got several major facts about the game incorrect in his review.

1) He said that characters outside of the party do not gain SP (Skill Points).

This is completely false.  Anyone who has put any significant time into the game would know that, as one of the things you do reguarly is go into the WoW like skill trees to customize your characters.

2) He points at the screenshot on page2 of the review and proclaims that the blue girl there opposite Juto is Celestine.

This is completely in-accurate.  That is basically the mayor of the More people.  Celestine looks nothing like her and becomes a member of your party.  Anyone who had played the game past that point in any significant quantity would definately know what one of the six party members looked like.

 

Now, being that I am roughly 30% of my way into the game I will say the following about it.

It is not an "omg amazing"  JRPG.  What it is, is better than most JRPGs that I have played this generation.  I would rank it below stuff like ToV, Blue Dragon, Lost Odyssey.  But so far (mind you only 30% through) slightly above Infinite Undiscovery, Star Ocean 4, and all the SRPGs on the 360.  It is about on par with Last Remnant so far as fun factor and interesting story.

The world is very colorful and has many unique and interesting areas.   The story is not laid bare in front of the user, nor is it os obscure that you feel like they are pulling facts out of thin air to justify plot changes.  It just works so far.

In regards to the battle system, I am actually growing to like it, especially now that I am far enough in the game for the difficulty to have ramped up.  The Chain Break system takes a bit of getting used to, but once you get the hang of it you just breeze right through swapping out characters.  You can easily tell who you should switch to simply by looking at each characters stamina guage and available Kan prior to swapping once you overheat your existing character.  After you pop into a character, you can even pause the game briefly by pulling the right trigger and pick which Spell or Skill you want to use while on that character.  It is a fairly complex, but well defined combat system.

The achievements are quite possibly some of the most sane ones in a JRPG to date.  Unlike The Last Remnant, I don't have to follow a detailed faq just to have a chance of getting all of the quests.  All of them are marked on your map as you go around towns.  You only have to be a bit careful to turn them in before heading off for more plot.

So far, I would say that if you are looking for a fun, relaxing, and pretty well written JRPG; Magna Carta 2 is definately worth your consideration.  Will it have your jaw dropping or you kneeling in admiration?  No.  Will you enjoy the time you spent playing the game and generally feel like it was time well spent? I do believe so.