themanwithnoname said:
Yeah, clearly it's a linear decision when one of those two characters isn't going to show up at all in the next game. Nevermind that there's a part where you can either kill or save Wrex, which also would have an effect on the next game, and if he dies, then you can't longer complete a sidequest with him in the game. There are a lot of decisions that affect what will happen in Mass Effect 2 as has been stated many times by BioWare, so I fail to see how all the decisions in the game are linear.
Quit acting like your OPINION is absolutely 100% correct. I've played more than enough games to know what I'm talking about, and just because you disagree, doesn't mean I can't have a different opinion. |
Opinions are for things involving quality. Linearity is not such a matter. Those characters have no bearing on the plot of the game whatsoever, and until we see what purpose they have in the second game, we won't know if the affected that either. I love Mass Effect, it's a great game, but stop trying to pretend it's something it's not. It's not some unique WRPG full of unique and branching choices and moral decisions. Everything in it is part of a few scripted and linear paths.








