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naznatips said:
themanwithnoname said:

You're going to use that as an example of an important choice in Mass Effect? How about when you choose what party member to save? You know, an actually important decision in the game that has no right or wrong answer.

 

I can't tell whether you're being cute or being serious, I hope it's the former, or you really need to go play Mass Effect again.

I've played and beaten Mass Effect 3 times. Killing and saving party members has little to no effect on the story. For that matter neither does sleeping with them. Every story related decision in that game is completely black and white, and most of the non-story related ones are the same. One choice between two crew members doesn't make a game high art, nor does it make the game any less linear. Random scripted decisions tacked into the game don't make the game open. You really need to get out and try some more games if you believe it does.

Yeah, clearly it's a linear decision when one of those two characters isn't going to show up at all in the next game. Nevermind that there's a part where you can either kill or save Wrex, which also would have an effect on the next game, and if he dies, then you can't longer complete a sidequest with him in the game. There are a lot of decisions that affect what will happen in Mass Effect 2 as has been stated many times by BioWare, so I fail to see how all the decisions in the game are linear.

 

Quit acting like your OPINION is absolutely 100% correct. I've played more than enough games to know what I'm talking about, and just because you disagree, doesn't mean I can't have a different opinion.



themanwithnoname's law: As an America's sales or NPD thread grows longer, the probabilty of the comment "America = World" [sarcasticly] being made approaches 1.