| themanwithnoname said: You're going to use that as an example of an important choice in Mass Effect? How about when you choose what party member to save? You know, an actually important decision in the game that has no right or wrong answer.
I can't tell whether you're being cute or being serious, I hope it's the former, or you really need to go play Mass Effect again. |
I've played and beaten Mass Effect 3 times. Killing and saving party members has little to no effect on the story. For that matter neither does sleeping with them. Every story related decision in that game is completely black and white, and most of the non-story related ones are the same. One choice between two crew members doesn't make a game high art, nor does it make the game any less linear. Random scripted decisions tacked into the game don't make the game open. You really need to get out and try some more games if you believe it does.








