By using this site, you agree to our Privacy Policy and our Terms of Use. Close
sc94597 said:
selnor said:
Khuutra said:
Torillian said:
I've never gotten the whole "WRPG's are exactly like D&D while JRPGS are nothing like it".

If your DM decides to make your character for you and then give you a more linear storyline that you can make choices within, that would be a JRPG.

Making a character and choosing whether or not to kill every person you come across isn't really what defines table top RPG's to me.

I would take that DM out behind the shed and beat the stupid out of him, for the record. Not that it's a bad experience, but if I wanted that I'd play EarthBound or Final Fantasy instead of letting some Cheetoh-smelling nerd dictate a story and my actions to me.

It's this that people aren't understanding. I was an avid D&D player in my younger teens. I have never really considered JRPG's RPG's at all. I alos cannot see why people think Dragon Quest is like an RPG either? I have only played 7 though. But I'm sure it works similar to the others.

And can you please note the similarities with Oblivion and Mass Effect then? My original post wasn't arguing for Jrpgs being RPGs. Actually I said they weren't. I also said WRPGs weren't either. This is all especially considering that both Jrpgs and Wrpgs rooted from the same games.


Character creation ( full creation options. )

Background character history.

Player input influentual. ( people, quests, choice of specialties etc. )

Battle choices. ( example : 3 elfs come from the left what are you going to do? Something a DM may say. )

A main story but no forceful linear path.

Influence on multiple story arcs throughout the games. In ME's case in double figures according to ME2 and the choices made in ME1.

Fable 2 is also in this list.