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SmokedHostage said:
My list would be.

1) The overall lack of platformers on all platforms.
2) The surge of Guitar Hero, Rock Band, and mediorce clones such as Rock Revolution and Ultimate Band.
3) The mainstream approval of downloadable content, either it's new maps, new songs, and new characters that should be included in the game.
4) The surge of first person and third person shooters. We have this great technology that produces realistic visuals yet consumers seem content with using it to display zombie, alien and nazi death animations.
5) The button abuse. Gamers seem to complain about "waggle fests" but it's counter-intuitive to have to use one of 16 buttons at any time in a game.

I agree with all of these, and especially the point about DLC.  I don't know why people put up with that at all.

I really really like rhythm games, but this guitar peripheral subgenre is overdoing it.  My favorite rhythm games are the ones without peripherals on the DS, like Daigasso! Band Bros., Ouendan/Elite Beat Agents, and Rhythm Heaven.

And button abuse is just totally nuts.  The PS2 controller had 12 buttons on it, or 16 if you include the directional triangle button things.  San Andreas used every single one of them.  Most people I saw play the game wouldn't use half of them.  They'd drive around running people over and collecting cars, or just turn on cheats and kill cops all day.  I really miss games that take seconds to learn and years to master, instead of years to learn the controls and seconds to master once you do.