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Slimebeast said:
MikeB said:
8.1 Fantastic and beautiful huge world, improved port for the PS3 (graphics, framerate, extras) and lots of things to do.

Despite improvements running a tad too slow at times, computerized acting performances not convincing (no convincing emotions for example), issues scrolling down inventory lists like for keys, not so good design decisions in places (like for example, stating you have to go back when going off the map instead of providing natural boundaries like mountains or dangerous seas you can't cross, this would be more convincing. Gets repetitive regarding many side quests and encounters.

What do you mean by 'computerized acting performances'? Do u mean the random dialogues between NPCs?

Well about the invisible walls at the map borders, they had to be there cause the world map was set from the first Elder Scrolls game. They can't add new land mass, huge mountains or water.

The game apparently uses the computer speech synthesis method. Early Amiga speech adventures from the mid 80s also suffered from this, basically they used the standard (at the time unique) say program (used for reading out text for people having difficulty reading), saving a lot of space on the 880KB diskette. The emotion expressions were very limited though. The technology has improved since then, but still doesn't come close to using real actors in terms of expression and the same goes for the facial expressions.

And for the borders, you can already look into the distance you can't reach, it's not impossible to use natural borders instead. Like using deadly sea creatures to make sure someone can't pass, or quicksand swamps too dangerous to cross, or too high or slippery icy mountains, etc.



Naughty Dog: "At Naughty Dog, we're pretty sure we should be able to see leaps between games on the PS3 that are even bigger than they were on the PS2."

PS3 vs 360 sales