selnor said:
This is not a direct answer to you, but what you describe is what I consider splitting hairs. I dont live in absolutes. But there is my mind no way a JRPG can really be considered a true RPG. Some have slight differences to each other, but IMO the JRPg's I have played have ALOT more in common with point and click adventures than RPG's. I feel like they are point and click adventures with a level/battle system. A traditional RPG is layered with choices. Not just you can do this or do that. But rather do what you want. Also RPG stands for Role laying Game. Where you play the role of A character. determining it's status, bloodline, strengths weaknesses etc. NOT a Party of people. Bioware are the closest devs to a true RPG experience in Video games. Bethesda also very impressive in this area. |
The original WRPGs were pretty much the same as, say Dragon Quest, Phantasy Star, Shin Megami Tensei, or the first three Final Fantasy's in set-up. You basically choose a Race, Class, Gender, then play through linear dungeons and that is that. It wasn't until MUCH later did Computer RPGs(WRPGs) gather the sandbox features. So you can probably say that many Jrpgs are much more traditional than Wrpgs. :) If you don't believe me, just read about the first Ultima. Tell me which that sounds more like Dragon Quest or Oblivion?
http://en.wikipedia.org/wiki/Ultima_I:_The_First_Age_of_Darkness







