Kenryoku_Maxis said:
I smell a typical JRPG vs WRPG fight coming. And I love it when people start dropping the 'absolutes'. There's always examples to prove an absolute statement wrong. JRPGs don't have multiple choices? What a vague statement. Multiple options in story paths? (Suikoden, Fire Emblem, Chrono Trigger, etc) Multiple options in character customization? (Dragon Quest, Seiken Densetsu, nearly any SRPG, etc) Seriously come on. And as it has been stated multiple times, no video based RPG has ever created an experience mimicking Dungeons and Dragons 1:1. That doesn't make them 'non-RPGs'. That's like saying you can't classify a basketball game as a 'sports' game unless you're really playing actual Basketball. Or a shooter as a shooter unless you're out playing actual paintball/shooting real guns. In other words, if you have to go back to the source of a genres namesake to discredit the rest of a genre, then you're just grasping as straws. And the same can be done for any genre. |
This is not a direct answer to you, but what you describe is what I consider splitting hairs. I dont live in absolutes. But there is my mind no way a JRPG can really be considered a true RPG. Some have slight differences to each other, but IMO the JRPg's I have played have ALOT more in common with point and click adventures than RPG's. I feel like they are point and click adventures with a level/battle system. A traditional RPG is layered with choices. Not just you can do this or do that. But rather do what you want. Also RPG stands for Role laying Game. Where you play the role of A character. determining it's status, bloodline, strengths weaknesses etc. NOT a Party of people. Bioware are the closest devs to a true RPG experience in Video games. Bethesda also very impressive in this area.







