Alby_da_Wolf said: I never searched before for GPL physics update, I was guessing something around 120Hz, but actually it was more than double, back in 1998 it already did 288Hz, I'm not surprised it's so good and still so respected even more than 10yrs later. |
This. So many GT fans never REALLY understood why many PC gamers would tell you GT1, 2 or 3 or 4 or 5P was arcadey. Purely because PC sims have been doing between 300-420 hertz physics updates for ages. Why is this so important.
Explanation time:
If you have a bump in the road, lets say a sleeping police for arguements sake. It's 1 ft wide. At 138 miles an hour in a game which is 120hertz like NFS Shift or Gran Turismo 5P it is possible the game will simulate it as a competely normalflat piece of track. Why? Because at the speed it updates the physics it works out roughly that it's every 1.3 ft. So 120 Hertz at 138 miles an hour lets the game simulate every 1.3ft in the game, missing any bumps in the road that could affect handling between physics refresh times.
Thats why in a game with 360 hertz at the same speedwill update every 3.9 inches. So will react to more bumps in the road leading to more realistic driving experience. This further applies to things like aerodynamics or tyre flex/deformation. The higher the physics refresh rates the more exact the physics simulation can be.