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selnor said:
Wow. RThis thread went downhill with unecessary posts by people who will never play MC2. And Demon Souls by reviewers is said like Oblivion. Um Oblivion was as far from a JRPG as you can get. MC2 is JRPG!

Right let actual players comment. From what I understand it's actually a good game. Isn't that good for a JRPG?

Demon Souls looks nothing like oblivion. I don't care what reviewers say, it just isn't. Demon Souls plays more like a Japanese Action-Adventure mixed with Japanese Role Playing. You might get confused since Western RPGs are similar to Action-Adventures, but it is what it is, and that isn't a WRPG.  Like somebody mentioned earlier, MC2 is more similar to Korean MMOrpgs, which root themselves in Western Role Playing games than it is similar to Japanese Role Playing game. Either way, like I said earlier, the genres are merging back together, and pretty soon they are going to be one and the same again.

 

Key Things I would like to note when determining what genre a game is in.

- ALWAYS look at gameplay first and foremost. Do not look at story and say, this one is linear, that one isn't, they must be in such and such genre.

-  Do not confuse persective with the genre it takes place. An example that I would love to note. The Metroid Prime series isn't a first person shooter. This is because it plays like it's predecessors, an action adventure. So just because a perspective is more popular in one genre, that doesn't mean all games that use this perspective are in this genre.

- Try to stick to the major groups first, then narrow it down. The major groups are  Action, Adventure, Action-Adventure, RPG, Strategy, Simulation, and a few less broad ones like Puzzle or Rythm.

Action can be narrowed down into shooting, hack n slash, fighter, platformer, etc.

Adventure can be narrowed down into Point and Click adventures, and Open World adventures.

Action-Adventure could be  survival horror, or just regular action-adventure, mostly categorized by their perspective and specific gameplay aspects at this point.

RPG - Traditional(Turn based), Real time are the first major distinctions. Then you could go even more into Sandbox, Linear, Sectioned, etc that describe how much freedom you have.  I would say RPG shouldn't even be considered a genre. The games should be split into strategy, and action-adventure. There just isn't enough to differentiate some games from genres in other groupings, yet be so far apart from other RPGs.

Strategy - Turn Based(could go more into Strategy RPG), Real time.

Simulation - Pretty much whatever the game is simluating.

So yeah, it gets complicated, but I think that helps.