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inverted3reality said:
Alby_da_Wolf said:
Shouldn't one of the possible purposes of having multiple SPE's be allowing to reserve one or more to physics engines?

of course.  But programming that is very difficult.
See Uncharted 2 for a game that properly uses the SPEs.

Hopefully PD is working on the same tech.

OK, this clarified, so, once the engine is ready and optimized, making it run at a given frequency should be a matter of how many objects at a time it must model.



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