I understand why MS did what they did but I don't think what they did was worth igniting the rage of 360 owners. Many Japanese gamers went out and bought a 360 for these "exclusives" and now they are burned (and stateside too since lots of people bought an Arcade just to play what they thought were exclusives). On the flip side though, this deal may have been beneficial to 360 owners without a PS3 who like jrpgs (particularly in the west). Those who are still bitter about FF13 going multiplat argue that the 360 doesn't have the jrpg fanbase but keep in mind that not everyone who likes jrpgs only likes jrpgs and animu type stuff. From what I've seen, the typical 360-only jrpg player also likes to play Halo, Gears of War, CoD, GTA, Mass Effect, Fable, etc. (many are PS1 and PS2 owners who have played Square-Enix games, Tales, etc. If this wasn't the case, I doubt LO would have been the most successful new jrpg IP this generation) They have more diverse tastes than the hardcore sony/square-enix weeaboo who whines "waahhh too many shooters" "western rpgs aren't real rpgs, they're action rpgs" (lulz) and hates Xbox because it's American so much that they don't even want 360 gamers to play their beloved FFXIII.
Who knows, perhaps these timed exclusives would have never been released on the 360 at all if it wasn't for the subsidies they received from Microsoft. Heck they might not have even reached the PS3 (without Microsoft's support money) and would have stuck to handhelds since HD development is so risky. And it would have been a shame if these games didn't reach the Xbox at all. Though obviously it's best that Microsoft focus more on first-party stuff so that they don't cause more anger. Many people are even holding off on buying MC2 because they're afraid it'll get ported.







