Mass Effect was one of the earliest AAA RPG's of this generation, and remains one of it's most prestigious and prolific new I.P's. Generally held to be one of the best WRPG's of the generation (and beyond), there was nonetheless a large amount of discussion at the game's launch of it's technical shortcomings. Namely, inconsistent frame-rates and texture pop-in, and to a lesser extent A.I that was perceived to be lacking.
Indeed, it leads one to wonder just how amazing and critically acclaimed the game would have been had it not been plagued by these issues.
But for the second iteration Greg Zeschuch, Co-Founder of Bioware, has come out and explained that a great deal of effort has been put into improving the series' technical output:
"We also made a lot of technical changes to improve performance. After Mass Effect 1 we had a really good idea of what levels worked well and worked fast but now we can do it with a frame rate which is rock solid. Now there are no slow-downs at all: that was one of our main goals from a technical standpoint. That and making sure that there was texture consistency throughout and it was all super slick: that was really important to us."
With the game being one of the most anticipated titles in existence right now, and looking truly beautiful, one can only hope he is correct.
http://au.xbox360.ign.com/articles/103/1033498p1.html
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