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Agreed, I noticed the ground texture too.

I'm assuming the choice to remake all the characters with the editor had to do with engine limitations (they couldn't store the unique character models plus all the editor-created models in memory at the same time, or something like that).

To me, I wouldn't even mind the character models from the first game if they had managed to get the animations to look more like the target they created in the original trailer. Nothing bugs me more than MMO-like animations, where a character can get in too close and basically be standing inside the the enemy they're attacking, and all other sorts of unspeakable clipping. I hope they increase the quality/synchronicity of the animations. Though if they're going up to a six character party, they may not.