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RolStoppable said:
BrainBoxLtd said:

About stories in games. If the story sucks and they beat you over the head with it, that's annoying. If they story sucks but it takes up little to no screen time, no problem. (assuming the actual game is fun to play)

Like Tony Hawk American Wasteland, which had plenty of terrible cut scenes that kept shoe horning me into stupid challenges. It was annoying as hell and just kept pulling me away from actually trying to skate. In skate. there’s almost no story to speak of, which is good. I can just freaking skate, it’s a damn sports game, I don’t want a story.

This is one the reason’s I didn’t like Super Mario Sunshine. Tried too hard to have a story with crummy plot twists and bad cutscenes. In Super Mario 64, they give you the whole story when you start. Bowser took over the castle and has the princess, get cracking. All the motivation I need to play a Mario game.


I don't know how long you played it, but Sunshine starts with several long cutscenes, which is sort of annoying. After those there is another one in which Bowser Jr. tells you why he kidnapped Peach, accessible after you earned 10 shine sprites. Until the end of the game there isn't any other cutscene.

So basically Sunshine gives you a lot of story in the first 10 % of the game, but after that your play time won't be interrupted anymore by cutscenes. I agree though, that it wouldn't have needed so long cutscenes.


I got 120 shines, that is I why I said ONE of the reasons I didn't like Sunshine. (I have a lot =P) They subject you to that crap just to go back to default story anyways. Admittedly the game seems to realize it’s story is pointless an abandons not long in. But the whole ending with Bowser talking to Bowser Jr. just seemed weird, creepy, out of place, and unneeded. Still fairly minor complaint of why I personally didn’t like Sunshine though to be honest. I was just trying to give an example of where a Mario platformer game’s story can detract when you spend more than the first few minutes with it.