IllegalPaladin said:
Perhaps I should explain it. The main reason I said that is that the game and it's pacing feels about right. I'm not exactly saying that it would be terrible if it were longer and I'd definatly playthrough it a second time once I beat it because the rest of my post talked about how much I really enjoyed it (you know, incase you didn't see that).
It has to do with games that start to feel dragged on after a while of doing the same stuff. Heavenly Sword is a God of War clone and thus it's very heavy on the button combo mashing. God of War 1 and 2 are good games, no? However, I beat them in around 6-8 hours. Rather than question the actual lenght of a game (and why is there a post above talking about a 40+ hour RPG, that's obviously a totally different league and tells me that maybe you've taken my post wrong) the question I'd find myself asking would be the level of replay (with all that extra content, side-quests, ect) that a game offers and that seems to be the main problem with Heavenly Sword, not exactly it's length. For example, Call of Duty 4 is about a 5-6 hour game, but it has the extra content in the multi-player that makes the shortness of the game not matter as much (unless of course you either don't have any or have a poor internet connection). |
My post was more that... maybe i have more of an attention span than you average gamer. However for me. The only time a truely good game gets old is when the story runs out, or the game gets repetitive. Which, if the game gets repetitive after 6 hours thats a design problem no matter the Genre. If the same enemies get dull, that's a design flaw.
The problem is, games are getting shorter and they are setting them up for sequels. There are ways the game could of been extended for nearly twice the length after the backend, though I don't want to say too much since you arn't all the way through.
If a game is A. Too short.. and B. Set up for a sequel. That tells me that the sequel should of just been the second part of the first game.