Kantor said:
You hated the level design? You don't like large rooms followed by narrow corridors? *thinks back to level design in Ghostbusters demo* Er... |
I didn't work on the library 
And it wasn't so much the layout I hated, it was their puzzles and just moving about the space sucked for me. I remember the point at which I quit the game was when I was supposed to swing on a rope across a pit near the beginning of the game.
Unfortunately I had a standard TV (24-ish inches) at the time and just could not see the rope so I got to that little pit, ran around and in it, couldn't get past it, so I started backtracking. An hour or so later I still hadn't found my way until I finally looked at a FAQ to see that I missed a rope that just could not be seen on my TV unless you were looking for it so I quit the game.
That wasn't the only thing that bothered me, that was just the one that made me quit the game and never come back.








