@Riachu
You're right, they weren't easy stories per se, but the premises of both FFX (The spiral of Death - Spira; Sin; The Fayth's Dream; The Summoners; The Final Aeon and even Seymour's twisted oedipus complux and eventual patricide due to superiority issues were blatanly explained in most of the final dialogues of the game) and FFVII (The Cetra, the plague of the ancients JENOVA, Sephiroth's massive Oedipus Complex which seems like a recurrent theme in both these games, Shin-Ra's rise to power due to the use of the power of the planet, The black materia being the collective consciousness of the Ancients, and many more, were also well explained in the plot).
FFXII goes deeper than that, it scrapes at the most hidden and sinister behaviours of human interactions like betrayal, treason, despotism, auto-theocracism, fratricide and puts them in contrast to the most noble human actions, abegnation, self-sacrifice, struggle for freedom and others. If you look well enough at the history of FFXII, you'll see that it's like a game of chess being played, and the world of ivalice it's the board, Arcadia the black pieces, Rozaria the white, Dalmasca the pawn that's being tossed aside from each side and Ondore is the wild card in all this equation, playing the final part as a queen would do on a chess game.
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CPU - i7 8700K 3.7 GHz (4.7 GHz turbo) 6 cores OC'd to 5.2 GHz with Watercooling (Hydro Series H110i) | MB - Gigabyte Z370 HD3P ATX | Gigabyte GTX 1080ti Gaming OC BLACK 11G (1657 MHz Boost Core / 11010 MHz Memory) | RAM - Corsair DIMM 32GB DDR4, 2400 MHz | PSU - Corsair CX650M (80+ Bronze) 650W | Audio - Asus Essence STX II 7.1 | Monitor - Samsung U28E590D 4K UHD, Freesync, 1 ms, 60 Hz, 28"







