KylieDog said:
What is this nonsense you posted. Servers? They are both player hosted. Matchmaking is identical of both systems.
What you posted is fabricated tripe. No offence. |
*facepalm* people who can't read and don't know what they are talking about really shouldn't comment.
Matchmaking systems run on servers. MS hosts the matchmaking system for all games even 3rd party multiplatform games. On PSN, Infinity Ward has to dedicate some of its own servers to do matchmaking for their PS3 games. Yes once a match is found it is based truly on Peer 2 Peer networking, but the disconnects are still caused by both matchmaking server issues (still active to record stats of the game) or host disconnects (host of the P2P game session).
Now, in my own experience and that of every PS3 owning friend of mine that has CoD4/5, it is a very laggy and disconnect prone experience.
And finally as I said, this was as of 1 year ago for CoD4 on PSN and 4 months ago for CoD5 on PSN while 360 info is accurate up to this day since I play them a lot. Maybe something has changed recently to improve the experience. Maybe since the PS3 just has such a small userbase compared to the 360 in the US, perhaps I am just in a "dead zone" where there isn't much activity so it is connecting me to people farther away with slower internet... You never know, but that again goes back to matchmaking systems on the PS3 version not working as well.







