S.T.A.G.E. said:
I understand these days but telling a story through mainly though gameplay and immersion alone can render a game generic. Thats probably why the game didn't score like 9.5 and so on and so forth. It looks like a great game at its core for sure though. |
I am not against cut-scenes and great voice acting, thats why I am a big fan of MGS4. However DS shows how you can do it with pure gameplay too.
I agree with your comment about the danger of being generic but DS somehow avoids that.
I think its because with its intense gameplay, makes the world so real that you truly start caring about any story elements that you find.
One example about the amazing gameplay, with a 0 level character I found a long sword, meant for much higher level characters.
I could actually equip and wield it. However my strength being too low, I took too much time in delivering blows with that weapon rendering it effectively useless.
Now tell me isn't this so much better then a generic screen saying "You cannot euip that item yet."
After all in real world no one can stop me from using the sword, but if I am not strong enough to handle its weight then I can't really swing it fast enough.
These small touches make the game experience so much more real.

It is better to die on one's feet
then live on one's knees







