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Hammertime said:

Do you remember the first time you played it when it was released (I don't mean people who played it 10 years after it was released) - that feeling that this was something genuinely magical and revolutionary in videogames - I doubt i'll ever get that feeling again with a videogame.

I'm 36 and I played it -I think- in '99, but frankly that was not my feeling. I loved its 3d world over the claustrophobic sets of FFVII, and I had great fun playing it as it was my first Zelda game.

But I've been through my share of revolutionary games before as a computer gamer and this felt extremely good but hardly earthbreaking (Lords of Midnight, Elite, Populous, Dungeon Master, Daggerfall... ). 3D action-adventuring with lock-on combat was nice and smooth, but Tomb Rider before it had already shown how it could work. The Hyrule field reveal seemed to open to a huge world, but it was actually quite cramped when compared to things I had experienced in PC RPGs. The magical songs were nice, but nothing that I had not seen before -and brought to deeper, more complex consequences- in Loom.

That said, I couldn't but love the level design, puzzles, ingenious bosses battles and sidequests, and the package as a whole was maybe the most polished game I'd played.

PS: I actually think that 30+ limit had a sense. There's a great difference in perspective between playing such an important game at 20+ and playing it at 12-14.



"All you need in life is ignorance and confidence; then success is sure." - Mark Twain

"..." - Gordon Freeman