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CGI-Quality said:
TRios_Zen said:

Well...  standard weapons (assualt rifle, sniper, pistol, rpg) = check.  Standard level lay-out = check.  Standard gameplay (shoot, evade, take cover till healed, repeat) = check.  Now standard regenerating health with COD like health meter = check.  In fact the only thing new about it was the cover mechanic, which IMO, didn't help the game but rather hurt it (I played it much better by NOT using the crouch/cover button).

I didn't hate the game, but would counter-query - what about it is different then any other FPS you've played?

I guess we agree to disagree, but Killzone 2's gameplay was not standard for me. It was THE reason it stood out in the genre for me. The cover mechanic in the FPS genre isn't currently a standard. I'm glad it isn't, when games use it, they are unique in that respect.

For me, the stand-out was the level of immersion they tried to create with the graphics, and they did a damn good job.  So no hate on the game here, trust me. 

For the record, I welcome the fact that niether of us HAS TO BE right, and that we can agree to disagree. 

Different strokes for different folks!  OH and TBH, I have NOT played KZ2 multiplayer yet, so any recommendation I had to the op was based upon single player only, I should have posted that caveat, my bad.