Slimebeast said:
Bethesda is not on a decline, they've been consistent and kept the idea since Daggerfall - to put the player into a huge world letting him be free to do what he wants. What's wrong with Oblivion? It's fundamentally the same as Morrowind xcept for the level system of enemies. |
Oblivion took away many character attributes/skills. This really simplified the character development, allowed them to scrap tons of armours. The consolidation of weapon skills made weapon selections kind of useless. The horrible implimentation of leveled enemies (there is nothing wrong with leveled enemies, but Oblivion did it wrong). The actual shrinking of the world has occured slowly, reducing the amount of area and NPC's from Daggerfall-Morrowind-Oblivion. Oblivion only seems to have 3 different missions, which obviously get incredibly annoying after the 3rd one. And the strange idea that you could become the master of every guild, something that seems a little strange for an open world game because this doesn't give the player the feeling that they actually influence the world. I could continue to go on with more faults, but my initial hate for the game has faded over time and I have attempted to forget all the problems with this game.
EDIT: I know lots of people loved Oblivion, but I have failed to the get the same immersion that Morrowind gave. This really ruined the game for me and possibly why the flaws in the game really rubbed me the wrong way.







