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JaggedSac said:

There are several cool things that Natal has going for it that sticks it out from the crowd.

1. One device allows for at least 4 players to play. No need for controllers for each person.

2. 1:1 space mapping. Move forward and to the left 1 foot in real life, your in game character matches the movement. This can be applied to many sports, dodgeball being one I would most like to see created. This is also unique with Natal as it can map you legs and feet so environmental hazards can be created that must be avoided by stepping or hopping over them.

3. 48 points skeletal system. Arms, legs, hands, feet, head, neck, all of them are tracked for each player. This allows for some interesting gameplay. Catch a ball, kick a ball, head butt a ball, butt hit a ball, no need for relying on balance peripherals to guess where the head is. It is where it is.

4. Vocal recognition out of the box. If Natal is there, developers know that this capability is there. Vocal recognition is not new, but having it standard and universal is a major thing. No need for an internet connection to download a patch to allow for this functionality. They also will have an SDK for this so no need to either develop the software or purchase third party software. Having a universal and standard system for vocal recognition makes it easier and more likely for developers to utilize it. Even if only playing with the controller games can make use of this.

5. Facial recognition. Same reasons as vocal recognition.

If I think of more, I will post them.

 

As far as 360 sales go due to Natal, I could care less as long as the hardware gets support.

Forgot to add that it takes care of all the processing on the Natal hardware.  Developers can use it just like controller output.  This is pretty big as the 360 hardware can focus on other things.