Khuutra said:
You mean to say they took the gameplay scenario? I see. I suppose that maks some sense, but again, the gameplay of KotOR is not really what's in question here. Though the combat system was much improved in KotOR2, if only because of rebalanced feats and how item enhancement began to actually mean something. |
I agree with you on the last point. I'm not trying to say Obsidian had no original ideas and copycatted everything. But that as well as the menus, journal layout (which I loved) is largely unchanged. To me, this was a good thing. It's hard to criticize them when they're making a sequel to a game made by another developer. I thought the influence system was great and the fact that you could tick some of your party members off and it have lasting consequences was a well executed idea that wasn't in the first game. I think they also had the more interesting cast of characters of the two games.
So yes, when I played KOTOR II I got the exact same feeling of greatness that I felt while I was playing the first game, which was a ton, as they are both probably in my top ten favorite games that I've ever played.









