@Bagaren
That was due to there being MUCH more enemies and they were also eager to stay alive, so they use everything they had against you. Now in NGS2, it's just like the enemies are less desperate in all cases. A delimbed enemy behaved differently in NGII. They really did seem to be looking to take you out with them when they were missing an arm or leg. On lower difficulties, this is not as pronounced, but once you get to Mentor, this becomes so much more apparent.
With NGII for 360, the original Team Ninja really did give two difficulties to the less hardcore gamers and the other two to the loyal hardcore fans who love the series for that reason. I thought NGII did a lot of things right. It fixed a lot of the issues with the first 3-D Ninja Gaiden game. That game did not know whether it was a Zelda/Tomb Raider style dungeon crawler or a badass action game with intense and amazing combat. NGII went for the latter and succeeded.
NGS2 feels like it's at a halfway point between 1 and 2 -- kinda like 1.5. Anyone who preferred the speed, larger scope of the battles, or brutally visceral nature of the original NGII will not be getting the same kind of experience with the PS3 Sigma 2 port. But the latter offers its own experience that people who would never go near an Xbox might find worthwhile.







