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RageBot said:
themanwithnoname said:
RageBot said:

Nope, they were known for it during the BG2 days, and it's almost a decade since than.

If you don't think KOTOR and Mass Effect have deep stories, I'd like to know what you've been smoking.

I have been smoking Xenogears, Final Fantasy Tactics, Planescape: Torment, Xenosaga and Chrono Cross.

Now i'm gonna explain to you why KotOR's story isn't deep:

-There are no characters who are really deep and important to the storyline - none.
-Most of the game you're going to random places (the four planets, and even in the last one there's no development to the story).
-There is only one twist in the game, you could've barely see it coming, and it doesn't have much of an effect on what happens later.
-Ordinary, run-of-the-mill villian, who's reason for being evil is because he's evil.

Do I really need to continue?

Most WRPGs never were about a deep, main storyline, they were about RP, and options, and about choosing your path and reaply value, not about a deep, character and plot driven storyline.

Not going to argue the KotOR points (a lot of them are addressed and even lampooned in KotOR2), but as to the latter: you're just looking at two different schools of WRPG design. I tend to think of them as being characterized or exemplified by Bethesda games like the Elder Scrolls series and some more plot-driven games like the Sith Lords, respectively.

I mean, the two schools of design do co-exist peacefully.