RageBot said:
I have been smoking Xenogears, Final Fantasy Tactics, Planescape: Torment, Xenosaga and Chrono Cross. Now i'm gonna explain to you why KotOR's story isn't deep: -There are no characters who are really deep and important to the storyline - none. Most WRPGs never were about a deep, main storyline, they were about RP, and options, and about choosing your path and reaply value, not about a deep, character and plot driven storyline. |
Not going to argue the KotOR points (a lot of them are addressed and even lampooned in KotOR2), but as to the latter: you're just looking at two different schools of WRPG design. I tend to think of them as being characterized or exemplified by Bethesda games like the Elder Scrolls series and some more plot-driven games like the Sith Lords, respectively.
I mean, the two schools of design do co-exist peacefully.







