By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Sony - PS3-3D AHHH - View Post

disolitude said:
silicon said:
nordlead said:
silicon said:
It depends.

From what I heard SONYs 3D is a little different then typical 3D. You don't use polarized glasses. Instead, you use glasses which alternate left and right visibility meaning the glasses will most likely require power somehow and synced with the PS3.

I'm not saying it's worse or better, but it's something different then what is typical.

this was actually done a long time ago (master system - http://en.wikipedia.org/wiki/Sega_Master_System#SegaScope_3-D_Glasses ). They used a cord directly from the system. It only had 6 games.

Oh LOL. They've probably improved it a lot since then though if that's what they're doing. But knowing how the motion sensor looks...


Thats essentially the exact same 3D tech used today and that will most likely be used by PS3. The old CRT TV's were 100 HZ so they could pull off the effect and render the game at 50Hz for each eye and you woldn't notice. The LCD's however were all 60 HZ until recently which does not work with this tech as you get bad flicker and a headache.

The problem is processing power. Master system did not have any issues rendering Space harier 2X at 50 Hz per eye...but PS3 and 360 can not render Gears of war and Uncharted at 60 frames...let alone the 120 that is needed. (60 per eye)

I guess someone beat me to the punch here.  The truth about the 3D tech all the PS3 fanboys claim will work with all games are a little delusional, IMO.  Most games on the PS3 now are not rendered at anywhere near the speed required to gave this work.  Most FPS games on PS360 run closer to 30F/s, so you would need to cut down some drastic detail to get the game to work correctly.  This same processing power issue is present in every game released this gen, so basically games will need to be designed around the idea of roughly 1/4th the available processing power (or basically cutting down the graphical requirements by 1/4).