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My advice? Write what people want to hear 90% of the time... and what they don't want to hear 10% of the time.

Unlike movies or books or any other form of creation there seems to be no real critical framework for video game reviews... so pretty much anything goes and nobody can call you out on it.

That 10% of the time you disagree will be what give you your hits... and the 90% will be what let you survive those hits without most people writing you off.