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Forgive me for including a pic of Pheonix Wright 4, naznatips!

I never realized language training was such a big deal that it could be a game feature. I guess that's what I get for learning English first.

Hmm, they don't call it an adventure game. Funky.

And just like Tecmo Bowl on the NES, they didn't follow any hardcore rules (explains why criminals explain how they murdered the victim in incredible detail at the end of the trial instead of pleading the 5th.)



There is no such thing as a console war. This is the first step to game design.