| Staude said: Well it was certainly a interesting read. I particularly liked this phrase :p "Sony's hype was right," says Whitehurst, echoing those old, oft-forgotten claims that the architecture of Cell and it's satellite SPU's is ideal for the future of HD gaming, as opposed to the present, which is ruled by DirectX. "It's advantageous fo our thought process. There's better filtering on 360 but the whole thing comes together better on PS3." With modern deadlines and product cycles, though, few have the luxury of challenging today's wisdom and putting that to the test. :p I think it's dissapointing that it's not really a full game yet because that likely means it'll take a few more years before they get it out. |
I don't expect the gameplay to be amazing. Three quaters of the development group are CGI workers. The game when it eventually comes out will be, graphically a technologic master piece if they don't sacrifice anything for A.I and physic caculations etc which they shouldn't need to if they can output 1080p 60fps with just one 360/PS3 3.2ghz core.
Having a Xbox "original" demo back in 2005 with graphics on par with id's Rage is very hard to believe but hey, it could be true with their special texture methods.








