damndl0ser said:
Doesn't seem to be a problem with Halo 3's replays. Sigh.. |
That's not video capture, though.
It's the objects' postions and status data being stored and then re-rendered at will. It's a lot less data than capturing frame by frame and allows replay modes with better graphics, or where you can control the camera, etc. Re-rendering requires the game engine, so even if it's done for you on a server and converted into a video, that's not universal.







