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welshbloke said:
Price and Software

They will be the major factors. I do not see feedback being an issue as this could easily be resolved by a peripheral if people felt they needed that but seeing people play to date the immersion comes from being in the game and not from the feedback supplied by the wheel. I think people get a bit to hung up on the idea that Natal for some reason is banned from using peripherals.

Skin colour and the number of players is also I think a red herring as Microsoft have already demonstrated and declared that it will work with all skin types and sizes. The number of players has again already been demonstrated to be well handled by the body signature which changes over time and detects persons even when temporarily out of site and in the dark.

Space is a concern but I think only for very few people as most living rooms will provide sufficient space obviously when multiple poeple are on screen then at some point we will have space concerns. It will be interesting to go to a large LAN and watch lots of people jumping around in the aisles or even in a shop.

I also do not think it is a good idea for Sony to try to market its device as Natal capable because it is not and this will eventually lead to negative feedback. They should make use of any lead to market.

Oh I don't think Natal is 'banned' from peripherals, I'm just going by MS current positioning of 'no controller'.  I half expect MS to quietly do an about face and produce some peripherals at some point post launch.  My point is that in practise, people normally prefer to feel a physical connection - it just doesn't feel 'right' swining you arms and seeming to hit something with zero feedback.  Try it right now and you'll see what I mean.  Swing your arm as though playing Tennis - feels off, right?  Swing your arm as though playing tennis holding something inert - feels better, right?  Now, get access to a Wii if you don't have one, play Wii Sports and feel the rumble when you play Tennis - feels much better than the other two, right?  You can't change that, as we're wired for physical feedback.

 

You're right on price though, if it's too expensive that will negate any potential impact vs the Wii, particularly with Wii getting a price drop.

 



Try to be reasonable... its easier than you think...