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famousringo said:
trent44 said:
famousringo said:
Yes, there are a lot of costs and benefit differences between digital and physical. And even whether something is a cost or a benefit can be quite subjective. For example, most people like having a physical artifact to go with their purchase, but for me, a disc and case is something I have to find storage space for. A few games isn't an issue, but several dozen games and hundreds of discs full of music and video... and I want to just put everything on a few disc drives and throw the rest away.

I'd say your 25% reduction is value is a good estimate, and that's about how much publishers are going to have to cut game prices to drive adoption of digital services over brick and mortar

Just to clairify, I ment 10% to 25% of the price of the physical game which is technically a 90% to 75% price reduction. Just making sure there is no confusion.

Okay...

I guess I'm impressed that you manage to recover 75-90% of your investment when you resell games.

Depending on origional buying price, supply, demand, and turn over time. Games can resell anywhere from 5% (bought overpriced and sell when demand is very down) up to 160% (bought very cheap game and sold when supply is severely low).

With digital downloads overpricing is far to constant for full market penetration. When i can buy a physical game from a store for 60$ the digital game should be somewhere between 6$ to 15$ to outsell its physical form. Even at 25$ the digital game would only sell even to the physical game because there are simply not enough benefit for the general consumer to LEASE digital games. It is key to keep in mind the digital purchases are only good as long as the company servers are accessable with the games available for redownload or as long as thereafter you manage to keep the hard drive working.