Icyedge said:
LOL, I played nearly all RPGs for the last 17 years. Sure when I was playing dragon quest 1 or FF 1 on nintendo there was not much cutscene, but it was ok by that time, we were limit by the system. Its not ok anymore to not have cutscene or dialogue in RPGs. The good time of RPGs start a bit on Snes (chrono cross, final fantasy 3) and sega (phantasy star, shining force) but really on PS1 (a lot). FFXII was bland even if you run through the story without doing subquest. My comments about 5 hours combat with 5 minutes cutscene was an exageration but still... |
I found it to be quite the opposite - Final Fantasy XII's storytelling conventions borrow rather heavily from western theater (that is, plays) and carries the signature mark of many of Matsuno's works: it's like Vagrant Story, or Ogre Battle, or works based on those. I'd compare it to Ogre Battle 64, too, but I don't think Matsuno actually directed that last. The point of that, though, is that it does not tell a story in the way that the majority of JRPGs do nowadays, deviating considerably from the norm of that mode. Again, Mother is the only series that tends to deviate as much as Matsuno's work, but they do it in radically different ways.
Nearly all RPGs for the last 17 years? Bravo. I would not think there were enough hours in the day. You must play the genre almost exclusively.







