Khuutra said:
Icyedge said:
Khuutra said:
....My profile displays this kind of information for a reason.
I started my love affair with the series with FFIV on the SNES, and thereafter with FFVI (II and III in the US, respectively).
More, many of my favorite gams are RPGs - Mother 3 is one of the greatest games ever made, and it's from a series that began as an homage to Dragon Quest. Hell, I actually love Dragon Quest.
I detail earlier in the thread why FFXII is a masterpiece. In short: it's the best-written, best-plotted, and most thematically consistent game in the series. The characters are masterful. The only respect in which other entrants in the series trump it is in terms of music, and not every other entrant even does that.
|
Ok, I respect that, but I really dont understand, for me it was really bland, I feeled nothing playing this game, and I did understand the story. Im not playing a RPG to do combat over and over for 5 hours and finally have a 5 minutes cutscene. And for someone who played FFXI a while, a big part of FFXII was copy and paste. At least in FFXI there was multiplayer interaction.
|
Final Fantasy XII never requires grinding if you play well - but from that I'm going to assume that you never play many old-school RPGs like Dragon Quest, which traditionally have few if any cutscenes at all. You mention DQVIII, but did you play IV? V? The original?
|
LOL, I played nearly all RPGs for the last 17 years. Sure when I was playing dragon quest 1 or FF 1 on nintendo there was not much cutscene, but it was ok by that time, we were limit by the system. Its not ok anymore to not have cutscene or dialogue in RPGs. The good time of RPGs start a bit on Snes (chrono cross, final fantasy 3) and sega (phantasy star, shining force) but really on PS1 (a lot). FFXII was bland even if you run through the story without doing subquest. My comments about 5 hours combat with 5 minutes cutscene was an exageration but still...
Edit: sure it didnt required grinding, it was easy as hell, you didnt even have to buff or use any kind of strategy.