In a 2007 episode billed as a "primer on our scoring system",[11]Adam and Morgan further elaborated on their ratings scale:A score of 1 is a game that "has to produce true crappiness, [through] the full cooperation of an entire development team - level designers taking off early to attend their children's soccer games, animators getting so high during their lunchbreak that they can't operate their mouse, and of course money hungry execs who will release anything if they can dupe kids into begging their moms for it." Example Given: 50 Cent: BulletproofA score of 2 "is such a difficult score to give, because it requires a game that fundamentally fails, but has a barely redeeming charm which makes it untenable to give a 1; it's that Suddenly Susancocktail of technical competence floated atop a pile of dreck." Example Given: Genji: Days of the BladeThere are different levels to a score of 3 - "there's the 3 that's a mix of very good and very bad elements (like Blood Will Tell) or 3's that have a great concept that's poorly executed (like Railroads!), and then there's those 3's that are just churned out because they know people will buy them even though there's nothing original in it (like every FIFA game ever)." Example Given: Sid Meier's Railroads!"There are really two kinds of games that get 4's regularly: these are great games with significant problems (like Dead Rising) and games that are amazing but just aren't suited for everyone (the Warhammer: Dark Crusadeexpansion or any of the Simsexpansions are good examples)." Example Given: Dead RisingTitles that earn a perfect 5 out of 5 are "those magnificent games which, whatever minor flaws they may have, call out to us and say, 'Buy me, you must buy me' ... " Example Given: ?kamiDuring this episode, the hosts also explained why they use a 5-point ratings system, rather than a 10- or even 100-point scale:







