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While these comparisons aren't practical (the PS3 can't output the resolution of these files, and far less than 1% of all dedicated gaming PCs can actually sustain a playable frame rate at the displayed resolution/settings of these screen captures) they do have me questioning the common claim that CryEngine 3 will only be able to play at the equivalent of "Medium" settings on a console as medium settings on Crysis or Warhead don't compare with the U2 bull shots displayed in the OP. They're a lot closer to "High" settings.

Of course the final proof for me lies in the practical application, which means comparing how Crysis looks on my PC (now a mid-range E8400 @ 3.9ghz with a 512MB HD4870 and 4GB RAM) and how U2 looks on the same 1920x1080 display.

I think the future ceiling of visuals on current generation consoles is simply an issue of memory. System memory to an extent, but particularly in texture memory for the GPU. Even the Xbox with its shared memory architecture will run into constraints with only a total of 512MB of RAM to work with, even at the lower resolution of 1280x720.

But considering that Crysis is still the be all end all to PC graphics, the difference really isn't that drastic anymore.