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The Ghost of RubangB said:
I posted this in another thread, but it seems applicable here. The industry has been a back and forth between 2 major forces. The gaming side of the force, and the corporate side of the force. The hardcore is a recent phenomenon, and they don't decide anything important about the industry. They are the most fickle consumer, ready to ditch Nintendo for being "too kiddy" or even hop back and forth between Guitar Hero and Rock Band depending on their favorite guitar controller or their favorite band. Hardcore fans have no loyalty. Casual fans are the ones you can count on to get a system to sell over 100 million. Game Boy, PS1, PS2, DS, all casual-friendly. All hardcore systems fail. DC, GC, PS3.




Console Wars Episode 1: The Phantom Magnavox

(lawsuits and dirty money, stealing the magic from Ralph Baer)

Episode 2: Atari: The Clone Wars

(years of clones and fierce competition, arcades and Atari bring gaming to the masses)

Episode 3: Revenge of the 2600

(Bushnell is ousted from the Atari Republic, corporate interests take over Atari, the first "movie-games" are made, the market crashes, darkness for many years)

Episode 4: NES: The New Hope

(Nintendo creates the D-Pad, the Game Boy, platforming, quality control, and the modern console era)

Episode 5: The Hardcore Strikes Back

(non-gaming companies take over the industry, CDs bring FMVs and cutscenes to several consoles for new cinematic "movie-games," FF, MGS, birth of modern so-called "hardcore", freeze GameCube sales in carbonite)

Episode 6: Return of the Wii

(games for everybody, more diversity in genres and even control methods, "the revolution," we all get to party with Ewoks, Ralph Bear, and the ghost of Gunpei Yokoi, the empire is crushed to a distant 3rd place and gets outsold by an exercise peripheral, and the empire is so crushed that they actually start making motion controlled party games)



Pixel Art can be fun.